Website powered by
Jolanda van Zandbergen
Jolanda van Zandbergen
Character Designer and Visual Development Artist
Antwerp area, Belgium

Skills

2D AnimationConcept Art3D AnimationCharacter DesignVisual DevelopmentCartooning

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Animate
Animate
Flash
Flash
Unity
Unity
Maya
Maya
Procreate
Procreate
Spine 2D
Spine 2D
DragonBones
DragonBones

Experience

  • Concept Artist at Napoleon Games
    Aalst, Belgium
    March 2014 - Present

    Making illustrations, concept art, 2D and 3D animations, UI designs, logo's and particle effects in Unity for online and offline gamble games.

  • Game Artist at Neopica
    Gent, Belgium
    October 2013 - December 2013

    Creating: mock-up’s, character design, environment designs and concept art for a DS game

  • (Intern) 2D/3D Artist and Animator at Visual Impact
    Aalst, Belgium
    September 2011 - January 2012

    Creating: mock-up’s, character design, backgrounds, concept art, animations, 3D models, art bible's for games.

  • Lead Artist at Base Games
    Amsterdam, Netherlands
    January 2009 - August 2009

    A company attached to school.

    Creating: animations, mock-ups, concept art, character design, backgrounds, sketches, design and thinking in concepts. I also did some small planning and managing work.

  • (Intern) Junior Artist/ Concept Artist at Soepel
    Amsterdam, Netherlands
    January 2008 - January 2009

    Creating: mock-up’s, character designs, backgrounds, concept art and animations for online flash games and Wii Ware games